Hopeless Gamer Giving Away a Free Dread PDF

Win yourself a free copy of the Dread PDF over here at Hopeless Gamer. I believe the contest ends at midnight, Oct. 29th, so hurry up!

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Imagine an Eye That Walks

The Walking Eye podcast have a special spooky edition in which they play some Dread for Halloween (or near Halloween).

Unfortunately, I’ve not had time to listen to the whole thing yet, but that shouldn’t stop you! Nothing should stop you! Nothing can! Go forth and find your destiny!

Speaking of Dread and Halloween, folks over at Gnome Stew have some tremendously nice things to say about Dread and the holiday.

I’m a little slow on the draw with these links, but it’s never too early to start planning for next Halloween.

In a Land Before Dread

NJ.com has an interview with Leslie Scott the inventor of Jenga. The interview might be of particular interest to aspiring independent game designers. Though I have to say this last bit stings:

Q. There are now new versions of the game, like the New York Yankees edition and the Xtreme edition. What are your thoughts on these?

A. I have to confess I’m more of a purist. Jenga worked from the outset because it’s a very simple idea. What people liked about it was there were only two rules: that you use only one hand, and that you put the bricks on top. I don’t personally think the game needs additions to it, but I can understand once you’ve got a path or brand name, that you might want to have extensions to that brand.

Clearly she’s never seen Dread.

You Can Dig a Thousand Holes, But It Takes a Body to Make a Grave

Want to see what Dread would look like if you replaced horror with time travel and Jenga with sudoku?

Over at Dig a Thousand Holes Publishing I’ve got several copies of my new game, Time & Temp: Unbound Edition for sale. It’s a game in which you play temp workers hire to travel through time and make sure history happened the way it happened. This time if you fail, it’s not just your characters who die, but all of reality goes with them, too.