If you’ve been waiting for a electronic version of Dread, than you have more patience than most, but you are about to be rewarded: Dread is now available as a PDF!
There is nothing wrong with your computer. Do not attempt to adjust the YouTube. We are controlling transmission . . .
Unfortunately, I’ve not had time to listen to the whole thing yet, but that shouldn’t stop you! Nothing should stop you! Nothing can! Go forth and find your destiny!
Speaking of Dread and Halloween, folks over at Gnome Stew have some tremendously nice things to say about Dread and the holiday.
I’m a little slow on the draw with these links, but it’s never too early to start planning for next Halloween.
NJ.com has an interview with Leslie Scott the inventor of Jenga. The interview might be of particular interest to aspiring independent game designers. Though I have to say this last bit stings:
Want to see what Dread would look like if you replaced horror with time travel and Jenga with sudoku?
Over at Dig a Thousand Holes Publishing I’ve got several copies of my new game, Time & Temp: Unbound Edition for sale. It’s a game in which you play temp workers hire to travel through time and make sure history happened the way it happened. This time if you fail, it’s not just your characters who die, but all of reality goes with them, too.
Well, turns out that good judges over at the ENnies thought it might be worth an award.
And now you can vote for it, right here, in the Best Free Product Category.
Some of my friends have products on the ballot as well. So if you’re at a lost as to what to vote for, you might want to check out the Summer Revolution.
At long last Dread is back in stock. So if you’ve been patiently waiting to pick up a copy, here‘s your chance.
In New York City and curious about Dread, but you don’t have the cash at the moment to pick up a copy (or, perhaps, can’t find it in the stores because it’s momentarily out-of-print)? How would you like to enjoy a few quality hours with the game book and your favorite hot beverage? Look no further than Café Game Exchange, and in particular the Dread page, where you can find just which coffee shops have a copy for your perusal.
In other news, I recently participated in an experiment over at the Imagination Sweatshop in which we made an entire game, from concept to printing, in just under a week. The game is called Trial & Terror: Supernatural Victims Unit, a Law & Order-styled crime drama set in a world where humans and the monsters of classic movies cohabit in an very unease peace. It’s free,* so head on over there and check it out.
* Well, the PDF version is free. The print copy was free, too, but you had to have been at this past JiffyCon to receive one.