About a month or so ago I hosted a Dread game for several friends of mine who hadn’t played yet. Rather than play one of the myriad of Dread stories I had created for the conventions over the years, I wanted to see what sort of story they wanted to play. One of the players said he would like to see how Dread handled a game where the players’ characters were themselves vampires. Another suggested, perhaps in jest, that we set it in Duluth, Minnesota, in the year 1954.
What followed was the story of an all-American family in the heartland who, upon returning from a long weekend at their hunting cabin, discovered that none of them could remember the week and each of them were entertaining sinister cravings.
Oh, and they were all missing an eye.