About Dread the Game

Dread is a game of horror and hope. Those who play will participate in a mutual telling of an original macabre tale. The goal of Dread is to sustain the delicate atmosphere that invokes the hand quivering emotion that lends its name to the game. The thrill of a Dread game lies within the tension between desire and loss. You will take on the role of someone trapped in a story that is only as compelling as it is hostile—someone who will find themselves making decisions we hope never to face in real life.

It is the horror roleplaying game that uses Jenga® instead of dice. Pull from the tower and you succeed. Refuse to pull and you fail. The choice is yours. But if the tower falls . . .

You can get:

About Epidiah Ravachol, the Author

In addition to his writing in Dread, Eppy is the overeditor of and a contributor to the sword & sorcery ezine Worlds Without Master as well as the creator of other games, like Vast & Starlit—a game of interstellar crime that fits in your wallet; Time & Temp—adventures in history and underemployment; and What is a Roleplaying Game?the game his mom has used to successfully explain the hobby to his aunt, which in turn may be the proudest moment of his life. Learn more about these and his other projects at Dig a Thousand Holes Publishing.

63 thoughts on “About Dread the Game

  1. I play tested the WWII War is Hell scenario at Gen Con on Friday 8/14/09 and loved the experience. Even though the room conditions were not ideal (in the con ballroom setting) the RP was excellent and the “tower” game mechanic really built tension. I got the book today and the guidelines are well written and easy to read while including enough flavor text to keep you in the spirit of the system. I haven’t seen a system as concisely or elegantly written in my many years of gaming. Even after 4 straight days of gaming I am already building my own Dread scenario to try my hand at hosting. Very innovative system. Thanks!
    Wendy
    (aka Landon Caldwell)

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