Folks! I am breathless in my anticipation for April of 2018!
“Tension comes from the bottom of my heart,” says Ms Roberts, “like a lot of the Bully Pulpit Games lineup, it fills a particular niche—in this case a niche for a two-hour, two-player game about relationships that feels both overdramatic and painfully real. Also you might want to smooch at the end. But you don’t have to!”
Inspired by Epidiah Ravachol’s groundbreaking RPG Dread, Tension combines exciting world-building, clever mechanics, and an unstable tower of wooden blocks to help players tell the story of two people entangled in their own undeniable, impossible attraction.
“When the tower falls,” Roberts says, “so does their resistance to their true feelings.”
Over the years (going on decades) since the inception of Dread folks have come to me with all manner of new metaphors to apply to the Jenga tower. It obviously works great for horror, but there are tales of many genres one can tell with the unnerving deliciousness a Jenga tower brings. What I find genuinely surprising about the design of Tension—and what really draws me to it—is not just how well the metaphor fits; but how the metaphor veers from that of Dread. Hiding in the gravity of that teetering tower is not the grisly finality of well-swung hammer or the existential threat of eternal void, but something far more terrifying: real human desire.
I am fortunate enough to have a playtest document for Tension in my possession. Even in this barebones version, it is a delight to read. I cannot wait to see what Bully Pulpit makes of it. Damn the distance between now and April 2018!