In a Land Before Dread

NJ.com has an interview with Leslie Scott the inventor of Jenga. The interview might be of particular interest to aspiring independent game designers. Though I have to say this last bit stings:

Q. There are now new versions of the game, like the New York Yankees edition and the Xtreme edition. What are your thoughts on these?

A. I have to confess I’m more of a purist. Jenga worked from the outset because it’s a very simple idea. What people liked about it was there were only two rules: that you use only one hand, and that you put the bricks on top. I don’t personally think the game needs additions to it, but I can understand once you’ve got a path or brand name, that you might want to have extensions to that brand.

Clearly she’s never seen Dread.

2 thoughts on “In a Land Before Dread

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