It was a complete surprise, but Dread won itself an ENnie. But here’s the trip: it wasn’t for either of the ENnies we were nominated for. This year they presented two judges’ choice awards for games and products the judges wanted to recognize. The first was the Grognard award for the most old school products. The silver went to Goodman Games and the gold went to Necromancer Games. The second was for innovation. The silver in this category went to Atomic Sock Monkey’s Truth & Justice, a game I really need to check out. And the gold ended up around the very neck of your humble narrator. They said so many wonderful things about Dread that modesty and euphoria induced amnesia prevents me from repeating here.
The Impossible Dream crew will be at GenCon attending the ENnie ceremonies and stumping for our games. Dread will be for sale at the GPA booth (#1835) and there will be plenty of demos hosted each night. If you’d like to try a game of Dread, check out the schedule below. All of our games are currently full, but a seat may open up at the last minute or if we get enough overflow, we may try to host a pick up game or two.
For me, the most laborious part of hosting is creating the character questionnaires. Part of this is because I feel a tremendous demand to create new and intriguing questions, which is compounded by the seventy or more questions required by my average game. Fortunately, my average game is a bit extreme. Usually I’m creating questionnaires for games that will be hosted for strangers at conventions. This means I’m writing questions for six people who I don’t know at all and I have an invested interest in impressing.
When playing with friends, things get much easier. I have a more intuitive understanding of what will engage them, and I know they already enjoy the game. Still, there are some tricks from con games that I routinely fall back on.