If you find yourself at GenCon this weekend, swing by Games On Demand in Ballroom 6 at the Marriott Downtown (the Marriott attached to the convention center). There you will unearth a trove of games to play and you might sight the rare Epidiah Ravachol. He will not submit to your cursed Poké Ball, but he will be running occasional games of Swords and The Dread Geas at Games On Demand throughout the weekend—including the traditional #SundayAMSwords early(ish) Sunday morning.
Today, as WordPress reminds me, is the 10th anniversary of this here blog, started a decade ago to celebrate the fact that Dread had been nominated for three ENnies! In the end, the game took the gold a surprise fourth category.
Next week, Dread and I return to GenCon, ten years older and a few years wiser. If you happen to be at GenCon and you want to play some Dread, Games On Demand is where you want to be. Not only with there be several Dreads, including hacks and descendants such as Dread: Jurassic Park, Heroic Dread, Dread Dinosaur Edition, and The Dread Geas of Duke Vulku. Plus so many other games!
I will, in fact, be there quite a bit. If you stop by, say hi!
Published late last night, the 10th issue of Worlds Without Master holds within its covers the weird fantasy game The Dread Geas of Duke Vulku. The game is blend of horror and sword & sorcery, inspired in part by the works of Clark Ashton Smith and Jack Vance. You are skalds and half-scholars under the geas of Duke Vulku and compelled by witchery to adventure with him at the command of the seventeen sages. This game is also a glimpse at what Dread may have looked like if I had waited until today to write it.
It has been over 15 years since Dread was first conceived and over ten since it was born. When the first game ever of Dread was played, there was still an Advanced Dungeons & Dragons. The litany of changes to the design and structure of tabletop roleplaying games and to the methods of production and distribution since then is staggering. Pile upon that my own personal journey through gaming this past decade and a half, and you have a recipe for a new take on a familiar game.
The Dread Geas of Duke Vulku has all the elements of classic Dread.
- There’s the Jenga tower, though now it is called the Spire.
- Characters still die when it falls, but now there’s stuff to do once you’ve crossed over.
- Characters are created through questionnaires, though much shorter ones and now the Host has their own questionnaire to fill out.
- Fighting amongst yourselves is still bad news.
- The heroic sacrifice option is still there, but with a couple twists, including the right to demand of your companions “Which among you will sing of this?”
The Dread Geas of Duke Vulku has a much sharper focus than Dread. It is a single scenario. One that can be played over and over without fear of spoiling the mystery, but it does not have Dread‘s scope. In its stead, you will find specific rules tailored to the scenario. This is the marriage of Dread and Apocalypse World with moves built around the pulling of blocks. Among the list of new wonders to be discovered by fans of classic Dread there are:
- Custom moves for each character, inspired in part by some of the designs in Dread House, where each player keeps a cache of blocks that can be used in lieu of pulling from the Spire.
- Each time the Spire falls, one of the surviving characters will learn new moves.
- Those sinister enough to set their will against that of Duke Vulku’s must make their pulls with their off hand.
- Those that have died can still mete their petty vengeance upon their former companions by forcing them to push blocks back into the Spire.
If you are all curious, I urge you to surrender yourself to the Duke’s will today. Pick up your copy of Worlds Without Master issue 10. Regret will be the least of your torments in Duke Vulku’s service.
This 42-page issue of Worlds Without Master contains:
- “Because I Clasp the Clouds As Mine,” a tale of a shifting identity byOsmond Arnesto.
- “The Hoard of Yengra,” a tale of commerce and justice by Epidiah Ravachol.
- Illustrations by Wendy Martin, Vlada Monakhova, and Tiffany Turrill.
- Another installment of Bryant Paul Johnson‘s comic Oh, the Beating Drum!
- The Dread Geas of Duke Vulku, a game of horror and wonder based on the game Dread by the original author, Epidiah Ravachol.
- A miscellany of delays and distractions for any journey.
- And full-color cover art by Jabari Weathers.
Get your copy of the issue at the Worlds Without Master bazaar, at the Dig a Thousand Holes Payhip store, or at DriveThruFiction. You can also read “The Hoard of Yengra” as well as all of Epidiah’s other sword & sorcery fiction for free at Medium.com/Words-Without-Master/.
And as always, you can stand with the Patron Horde, lend your sword to the cause while guaranteeing your share of the spoils.
If you’ve come to this blog in search of Dread, the horror game that uses Jenga, you’ve come to the right place. Dig around and you’ll find plenty on the subject. If you’re curious about what else Epidiah Ravachol, the author of Dread, has been up to, or you’ve got a sweet tooth for sword & sorcery fiction, check out Worlds Without Master.
Issue 8, the latest issue of Worlds Without Master, is now available. It’s a bit of a milestone being both our first monthly issue and very soon now it will be the first issue that will be available in print as well as a PDF.
Right now, however, the PDF is available and as always it is jammed pack with adventures to be told and experienced. This 32-page PDF includes:
- “In Pankech: the Ghost’s Chambers,” another Jakko Orange and Tam-tam adventure by Vincent Baker.
- “In Search of a Slaying,” a tale of patience and hunger by Epidiah Ravachol.
- Illustrations by Nate Marcel, Patricia Smith, and Jabari Weathers.
- Another installment of Bryant Paul Johnson‘s comic Oh, the Beating Drum!
- No Longer With Us, a game about what happens when adventures gather to lay a companion to rest by Dymphna Coy and Josh T. Jordan.
- A miscellany of treasures bizarre and rare.
- And full-color cover art by Gennifer Bone.
Or read “In Search of a Slaying” for free at Medium.com/words-without-master.
Ensure that you always get your share of the spoils, join the Patron Horde!
Go buy it, read it, and get back here, because I want to talk about the game in this issue: No Longer With Us.
Got it? Read it? Good.
Confession: I love when my character dies. In a roleplaying game, that is. Love it. It’s a chance to shed the old skin and slither into a new one. And a chance I rarely pass up. Take pity upon my PCs, for they risk their lives for a joy and glory they know not.
Because of my eagerness to jump into a new character, there’s rarely a moment to eulogize the dearly departed. This is one of the many reasons by No Longer With Us appealed to me. Death comes hand-in-hand with adventuring and while successful adventures dig down to find new and interesting ways to elude it, eventually it comes to us all. This is a game for the inevitable. A way to celebrate a passing and, perhaps more tantalizing, create a new beginning.
It stands on it’s one, allowing you to create your own rich world at this particular crossroad. You can invent adventures past and witness the birth of new adventures in the conflicting agendas of the various mourners. But it can also serve as a moment outside your regularly scheduled game in which you can turn the passing of a beloved PC into an event with substance and impact.
Welcome to the Dread Blog, where there is more dread than blog. I’m your host, Epidiah Ravachol, the author of Dread–which you can totally get a PDF of for only $3 and you probably should go do that now–but did you know I make other things? It’s true!
If sword and sorcery is your goblet of mead, then lo, there is Worlds Without Master, an ezine of adventure stories and games featuring my own weird fantasy as well as that of many others. Worlds Without Master is funded by Patreon, a crowdsourcing site that lets patrons say what they’ll pay per issue and then does not charge them until that issue is released (instead of the standard crowdsourcing method of charging first, releasing later). The larger my Patron Horde, the more content I can crush into each issue.
But that’s only the most recent of my projects. My production blog Dig1000Holes has it all:
- Time-travelling temp workers;
- Games about interstellar crime that fit in your wallet;
- Even a definitive answer to that ageless question, What is a Roleplaying Game?
If you enjoy the work I’ve done on Dread, then know, O traveler, more such treasures await you in the thousandth hole.
Win yourself a free copy of the Dread PDF over here at Hopeless Gamer. I believe the contest ends at midnight, Oct. 29th, so hurry up!
If you’ve been waiting for a electronic version of Dread, than you have more patience than most, but you are about to be rewarded: Dread is now available as a PDF!