About Dread the Game
Dread is a game of horror and hope. Those who play will participate in a mutual telling of an original macabre tale. The goal of Dread is to sustain the delicate atmosphere that invokes the hand quivering emotion that lends its name to the game. The thrill of a Dread game lies within the tension between desire and loss. You will take on the role of someone trapped in a story that is only as compelling as it is hostile—someone who will find themselves making decisions we hope never to face in real life.
During a Dread game you and your friends will create characters to populate your own brand of horror story. This character creation is done through a questionnaire that is created by the player who is hosting the game. Each questionnaire provides a skeleton of a character for one of the players to flesh out with their answers, creating the character they want to play. In this way, characters are molded to the story by the host, and shaped to the players’ fancy.
As the game begins, the host sets the first scene for the horror tale everyone is about to participate in. The other players interject with questions and explanations of what their characters are doing. When a character attempts a task beyond their capabilities, it’s time to turn to the Tower–a stack of blocks, such as the Jenga® game, placed within reach of everyone at the table. Players allow their characters to succeed by pulling a block, or choose to let them fail by not pulling. If, at any time in the game, the tower falls, the character of the player responsible is removed from the game, never to return. Their fate might be death, insanity, cowardice, imprisonment, possession, or something else, as the story dictates. Players prone to martyrdom can mollify this somewhat by deliberately knocking over the tower, resulting in a heroic or dramatic success which ultimately consumes the character.
Those are the rules in a nutshell, but for more information, please visit www.tiltingatwindmills.net.

Wendy E said,
August 17, 2009 at 12:34 am
I play tested the WWII War is Hell scenario at Gen Con on Friday 8/14/09 and loved the experience. Even though the room conditions were not ideal (in the con ballroom setting) the RP was excellent and the “tower” game mechanic really built tension. I got the book today and the guidelines are well written and easy to read while including enough flavor text to keep you in the spirit of the system. I haven’t seen a system as concisely or elegantly written in my many years of gaming. Even after 4 straight days of gaming I am already building my own Dread scenario to try my hand at hosting. Very innovative system. Thanks!
Wendy
(aka Landon Caldwell)
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Der Turm des Grauens « Diesem Herrn kann nicht vertraut werden said,
November 24, 2010 at 6:47 am
[...] ich vor einigen Jahren das Horrorspiel Dread entdeckt habe, hatte auch Jenga wieder seinen Reiz: Die Dread-Regeln sind würfellos, aber die [...]
RPGs General/Other Non-combat RPGs? - EN World: Your Daily RPG Magazine said,
August 15, 2011 at 1:53 pm
[...] mechanism is a Jenga tower and it's straight up amazing how well it works. You can read more here: About Dread the Game Dread I think you could also mimic real-world style investigative drama with a low-PL Mutants and [...]
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Robert Lindauer said,
September 27, 2011 at 9:18 pm
We need some Drad judges for Wolfcon, which is in Chicago the three days after Thanksgiving – Nov 25, 26, 27. Judges get in free at Wolfcon on any day they run a game – and we have a giant Jenga set (5′ tall) for anyone who wants to use it! Contact Rlindauer@LindauerConsulting.com if you have any interest.
My Five Games | Character Generation said,
April 9, 2012 at 4:18 pm
[...] Dread – This game changed me. Like,when I received my first character questionnaire, there was a fucking disturbance in the Force as I realized that RPGs didn’t need dice or stat blocks. RPGs need stories. And people willing to tell them. That’s it. [...]
True Tales of a Gaming Harlot: DREAD! | This is My Game said,
May 4, 2012 at 11:08 am
[...] one got away from me a little. At any rate, I got try a late-night punchy-as-hell run of the game Dread! All I knew about this game was that it was survival horror and involved a jenga tower to increase [...]
Friday Rules: 08/06/2012 | Rules of Play Cardiff said,
June 8, 2012 at 8:55 am
[...] Fiasco (and The Fiasco Companion); live-action zombie survival in Shelter in Place; Maid, Dread; Don’t Rest Your Head (and the Don’t Lose Your Mind supplement) and A Penny for My [...]
Friday Rules: 15/06/2012 | Rules of Play Cardiff said,
June 15, 2012 at 8:23 am
[...] RPG systems for you, including Fiasco; Polaris; Diaspora; Do: Pilgrims of the Flying Temple; Dread; Don’t Rest Your Head; A Penny for My Thoughts; How We Came to Live Here; In Dark Alleys; [...]
Episode 139: The Horror Genre | The Jank Cast said,
July 24, 2012 at 12:13 pm
[...] Links: El Circo Cheapo Descent 2 Call of Cthulhu Trail of Cthulhu Stealing Cthulhu Dread Final Girl Zombie Cinema Sorceror Murderous Ghosts Don’t Rest Your Head Matt Snyder 44: A [...]
Friday Rules: 27/07/2012 | Rules of Play Cardiff said,
July 27, 2012 at 8:33 am
[...] Luke Crane and Jared A. Sorenson, Free Market. Also in stock are favourites Fiasco, Microscope, Dread, Perfect Unrevised, Maid and Diaspora, and new systems including Aeternal Legends, Forsooth!, A [...]
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August 1, 2012 at 11:42 am
[...] d20 (more info) DragonAge RPG (more info) FATE (more info) Trail of Cthulhu (more info) Dread (more info) Fiasco (more info) Hollowpoint (more info) Traveller (more info) Warhammer Fantasy (more info) [...]
Augustspillsalong i Oslo den attende – Imagonem said,
August 15, 2012 at 5:55 am
[...] til spillnerding igjen! Det ryktes om spilling av og prat om brettspill, samt rollespillene Fiasco, Dread, Mouse Guard og Vornheim. Sjekk detaljer på Facebook og [...]
GenCon 2012 Wrap Up - The Night Life | This is My Game said,
September 6, 2012 at 3:01 pm
[...] bikers (it was a mess) to catch up with my wife over at the JW Marriot. She had been invited to a Dread game led by Liz Bauman of The Illuminerdy and Character Generation. While too late to actually [...]
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September 27, 2012 at 12:26 am
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Friday Rules: 05/10/2012 | Rules of Play Cardiff said,
October 5, 2012 at 9:42 am
[...] of US indie RPG books coming in shortly. As well as restocks of favourites such as Fiasco, Dread, Microscope, Maid, Polaris, and Don’t Rest Your Head, look out for new books including [...]
The Walking Eye Podcast » Blog Archive » Bonus Episode: Further Metagaming Discussion said,
November 11, 2012 at 7:25 pm
[...] Dread [...]
Unreal Worlds: Scooby Doo, Where Are You? | The Illuminerdy said,
March 2, 2013 at 12:05 pm
[...] friends to torture. My preferred system for horror (or at least high tension) is the incomparable Dread, in which characters are based entirely on questionnaires supplied by the GM and then filled out by [...]
» Pax East Megahaul! max gladstone said,
March 25, 2013 at 5:52 pm
[...] also ended up with a copy of Dread, which OH MY GOD I am terrified to play that game when she decides to run it. Also, Dread’s [...]
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March 28, 2013 at 12:38 am
[...] of Darkness Geist Orpheus Changeling: The Lost All Flesh Must Be Eaten Don’t Rest Your Head Dread Eclipse Phase Traveller Delta Green Hamlet’s Hit Points Dresden Files RPG Dungeon Crawl [...]
Unique Mechanics | Play On Target said,
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