Welcome to the Dread Blog, where there is more dread than blog. I’m your host, Epidiah Ravachol, the author of Dread–which you can totally get a PDF of for only $3 and you probably should go do that now–but did you know I make other things? It’s true!
If sword and sorcery is your goblet of mead, then lo, there is Worlds Without Master, an ezine of adventure stories and games featuring my own weird fantasy as well as that of many others. The first issue is available now, and more are on the way. Worlds Without Master is funded by Patreon, a crowdsourcing site that lets patrons say what they’ll pay per issue and then does not charge them until that issue is released (instead of the standard crowdsourcing method of charging first, releasing later). The larger my Patron Horde, the more content I can crush into each issue.
But that’s only the most recent of my projects. My production blog Dig1000Holes has it all:
- Time-travelling temp workers;
- Games about interstellar crime that fit in your wallet;
- Even a definitive answer to that ageless question, What is a Roleplaying Game?
If you enjoy the work I’ve done on Dread, then know, O traveler, more such treasures await you in the thousandth hole.
Pass that up at your own risk!
Posts tend to trickle in on this blog. This is not because there isn’t any more to be said about Dread. It’s that Dread has to split my attention with Time & Temp, Dread House, Swords Without Master, and all sorts of other games. Which means I need to scatter a few mothballs around this blog, toss some sheets over the furniture, and board up a few windows. This blog will still remain to keep you abreast of any official Dread news that comes down the pipe, but if you want to hear from me about Dread in any unofficial capacity, I suggest checking out my Google+ page or the Design Matters community over there. Meanwhile, you can also visit Dig a Thousand Holes for the latest news about any of my other projects.
Win yourself a free copy of the Dread PDF over here at Hopeless Gamer. I believe the contest ends at midnight, Oct. 29th, so hurry up!
If you’ve been waiting for a electronic version of Dread, than you have more patience than most, but you are about to be rewarded: Dread is now available as a PDF!
A horror game for kids & brave adults.
Coming to GenCon 2010
at the Design Matters Booth, #2100
There is nothing wrong with your computer. Do not attempt to adjust the YouTube. We are controlling transmission . . .
Unfortunately, I’ve not had time to listen to the whole thing yet, but that shouldn’t stop you! Nothing should stop you! Nothing can! Go forth and find your destiny!
Speaking of Dread and Halloween, folks over at Gnome Stew have some tremendously nice things to say about Dread and the holiday.
I’m a little slow on the draw with these links, but it’s never too early to start planning for next Halloween.
NJ.com has an interview with Leslie Scott the inventor of Jenga. The interview might be of particular interest to aspiring independent game designers. Though I have to say this last bit stings:
Want to see what Dread would look like if you replaced horror with time travel and Jenga with sudoku?
Over at Dig a Thousand Holes Publishing I’ve got several copies of my new game, Time & Temp: Unbound Edition for sale. It’s a game in which you play temp workers hire to travel through time and make sure history happened the way it happened. This time if you fail, it’s not just your characters who die, but all of reality goes with them, too.