Awfully Quiet Here . . . A Bit Too Quiet
Posts tend to trickle in on this blog. This is not because there isn’t any more to be said about Dread. It’s that Dread has to split my attention with Time & Temp, Dread House, Swords Without Master, and all sorts of other games. Which means I need to scatter a few mothballs around this blog, toss some sheets over the furniture, and board up a few windows. This blog will still remain to keep you abreast of any official Dread news that comes down the pipe, but if you want to hear from me about Dread in any unofficial capacity, I suggest checking out my Google+ page or the Design Matters community over there. Meanwhile, you can also visit Dig a Thousand Holes for the latest news about any of my other projects.
Hopeless Gamer Giving Away a Free Dread PDF
Win yourself a free copy of the Dread PDF over here at Hopeless Gamer. I believe the contest ends at midnight, Oct. 29th, so hurry up!
Dread PDF Now Available
If you’ve been waiting for a electronic version of Dread, than you have more patience than most, but you are about to be rewarded: Dread is now available as a PDF!
Welcome to Dread House
A horror game for kids & brave adults.
By Emily Care Boss & Epidiah Ravachol
Featuring art from Tony Dowler, Anna-Maria Jung, & Jim Sullivan
Coming to GenCon 2010
at the Design Matters Booth, #2100
Dread on the Inter-Telly
There is nothing wrong with your computer. Do not attempt to adjust the YouTube. We are controlling transmission . . .
Imagine an Eye That Walks
The Walking Eye podcast have a special spooky edition in which they play some Dread for Halloween (or near Halloween).
Unfortunately, I’ve not had time to listen to the whole thing yet, but that shouldn’t stop you! Nothing should stop you! Nothing can! Go forth and find your destiny!
Speaking of Dread and Halloween, folks over at Gnome Stew have some tremendously nice things to say about Dread and the holiday.
I’m a little slow on the draw with these links, but it’s never too early to start planning for next Halloween.
In a Land Before Dread
NJ.com has an interview with Leslie Scott the inventor of Jenga. The interview might be of particular interest to aspiring independent game designers. Though I have to say this last bit stings:
Q. There are now new versions of the game, like the New York Yankees edition and the Xtreme edition. What are your thoughts on these?
A. I have to confess I’m more of a purist. Jenga worked from the outset because it’s a very simple idea. What people liked about it was there were only two rules: that you use only one hand, and that you put the bricks on top. I don’t personally think the game needs additions to it, but I can understand once you’ve got a path or brand name, that you might want to have extensions to that brand.
Clearly she’s never seen Dread.
You Can Dig a Thousand Holes, But It Takes a Body to Make a Grave
Want to see what Dread would look like if you replaced horror with time travel and Jenga with sudoku?
Over at Dig a Thousand Holes Publishing I’ve got several copies of my new game, Time & Temp: Unbound Edition for sale. It’s a game in which you play temp workers hire to travel through time and make sure history happened the way it happened. This time if you fail, it’s not just your characters who die, but all of reality goes with them, too.
Remember When I Mentioned Trial & Terror
Well, turns out that good judges over at the ENnies thought it might be worth an award.
And now you can vote for it, right here, in the Best Free Product Category.
That’s right, free product. Go ahead, download some yourself, over here, and while you’re at it, check out the other free project I’m involved with: MonkeyDome.
Some of my friends have products on the ballot as well. So if you’re at a lost as to what to vote for, you might want to check out the Summer Revolution.
Return of Dread
At long last Dread is back in stock. So if you’ve been patiently waiting to pick up a copy, here‘s your chance.


