Beyond Dread

November 1, 2013 at 9:52 am (Dig a Thousand Holes)

Welcome to the Dread Blog, where there is more dread than blog. I’m your host, Epidiah Ravachol, the author of Dread–which you can totally get a PDF of for only $3 and you probably should go do that now–but did you know I make other things? It’s true!

If sword and sorcery is your goblet of mead, then lo, there is Worlds Without Master, an ezine of adventure stories and games featuring my own weird fantasy as well as that of many others. The first issue is available now, and more are on the way. Worlds Without Master is funded by Patreon, a crowdsourcing site that lets patrons say what they’ll pay per issue and then does not charge them until that issue is released (instead of the standard crowdsourcing method of charging first, releasing later). The larger my Patron Horde, the more content I can crush into each issue.

But that’s only the most recent of my projects. My production blog Dig1000Holes has it all:

If you enjoy the work I’ve done on Dread, then know, O traveler, more such treasures await you in the thousandth hole.

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More Horror for Less

October 31, 2013 at 10:43 am (Uncategorized)

The Dread PDF is now only $3!

Pass that up at your own risk!

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Awfully Quiet Here . . . A Bit Too Quiet

February 10, 2013 at 4:29 pm (Dig a Thousand Holes)

Posts tend to trickle in on this blog. This is not because there isn’t any more to be said about Dread. It’s that Dread has to split my attention with Time & TempDread HouseSwords Without Master, and all sorts of other games. Which means I need to scatter a few mothballs around this blog, toss some sheets over the furniture, and board up a few windows. This blog will still remain to keep you abreast of any official Dread news that comes down the pipe, but if you want to hear from me about Dread in any unofficial capacity, I suggest checking out my Google+ page or the Design Matters community over there. Meanwhile, you can also visit Dig a Thousand Holes for the latest news about any of my other projects.

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Hopeless Gamer Giving Away a Free Dread PDF

October 18, 2010 at 11:47 am (Accolades & Aspersion, Flesh, Marrow)

Win yourself a free copy of the Dread PDF over here at Hopeless Gamer. I believe the contest ends at midnight, Oct. 29th, so hurry up!

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Dread PDF Now Available

September 1, 2010 at 1:29 pm (Uncategorized)

If you’ve been waiting for a electronic version of Dread, than you have more patience than most, but you are about to be rewarded: Dread is now available as a PDF!

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Welcome to Dread House

July 29, 2010 at 8:30 pm (Conventions, Dig a Thousand Holes, Dread House)

A horror game for kids & brave adults.

By Emily Care Boss & Epidiah Ravachol

Featuring art from Tony Dowler, Anna-Maria Jung, & Jim Sullivan

Coming to GenCon 2010
at the Design Matters Booth, #2100

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Dread on the Inter-Telly

November 28, 2009 at 1:54 pm (Accolades & Aspersion)

There is nothing wrong with your computer. Do not attempt to adjust the YouTube. We are controlling transmission . . .

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Imagine an Eye That Walks

November 5, 2009 at 1:47 pm (Accolades & Aspersion)

The Walking Eye podcast have a special spooky edition in which they play some Dread for Halloween (or near Halloween).

Unfortunately, I’ve not had time to listen to the whole thing yet, but that shouldn’t stop you! Nothing should stop you! Nothing can! Go forth and find your destiny!

Speaking of Dread and Halloween, folks over at Gnome Stew have some tremendously nice things to say about Dread and the holiday.

I’m a little slow on the draw with these links, but it’s never too early to start planning for next Halloween.

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In a Land Before Dread

September 30, 2009 at 4:02 pm (Uncategorized)

NJ.com has an interview with Leslie Scott the inventor of Jenga. The interview might be of particular interest to aspiring independent game designers. Though I have to say this last bit stings:

Q. There are now new versions of the game, like the New York Yankees edition and the Xtreme edition. What are your thoughts on these?

A. I have to confess I’m more of a purist. Jenga worked from the outset because it’s a very simple idea. What people liked about it was there were only two rules: that you use only one hand, and that you put the bricks on top. I don’t personally think the game needs additions to it, but I can understand once you’ve got a path or brand name, that you might want to have extensions to that brand.

Clearly she’s never seen Dread.

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You Can Dig a Thousand Holes, But It Takes a Body to Make a Grave

September 22, 2009 at 5:37 pm (Dig a Thousand Holes, Imagination Sweatshop)

Want to see what Dread would look like if you replaced horror with time travel and Jenga with sudoku?

Over at Dig a Thousand Holes Publishing I’ve got several copies of my new game, Time & Temp: Unbound Edition for sale. It’s a game in which you play temp workers hire to travel through time and make sure history happened the way it happened. This time if you fail, it’s not just your characters who die, but all of reality goes with them, too.

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